So did Bioware paint themselves into a corner when they came up with the idea of making a story based MMO, does it really work. For the base game as it was released that answer would have to be a resounding YES! The positive comments and reviews of the game when it was initially launched praised the game for its story driven missions and fully voice acted quest system.
As people arrived at the level cap however that brilliant shine faded like the sun during a total solar eclipse. Cracks began to show, Ilum was broken, many game systems that players expect in their MMO like guild features and looking for group were absent apparently sitting on a wall of crazy.
But the most glaring issue at level cap was that your story, that fourth pillar Bioware touted so much prior to launch ground to an absolute halt!
My question then is “what happened?” We know that in the few months after launch The Old Republic hemorrhaged subs, game systems were broken and the subscription model became the hybrid model we have today. This undoubtedly changed things, did change things priorities were shifted (cough…cash shop). But honestly, I cannot see how they ever thought they could consistently push out story based content with full voice acting for both story and class based content as we had up to level 50 on a regular basis.
Bear in mind this is my musings as to how the game was at release…what Bioware was thinking and the direction the game was hopefully going to follow. The game we have now is shaped by the successes and failures of the game post launch, I suspect the game, in its current form is leagues away from what was planned or hoped.
The game today is a very solid and fun MMO, Swtor is in a good place, the Shadow Of Revan expansion (DLC) was great and a fun ride. It advanced our story and gave a token piece of class content. I often wonder though what the game would be like had it lived up to the mega hit Bioware had initially thought it would be.
What do you think?…Story is great but is it conducive to an MMO.